Love it when corporations praise themselves.
It was a success, in forcing my ADHD special ingame interests for collecting Mounts and Transmog into doing PVP, which I go out of my way to avoid. I hope this never comes back... and I wish I could have Bnet friended the Taurin whom I was waiting on him to kill me, but waited for 3 mins for me to heal up and fight him... and instead of just killing me, danced, until I gave up and ran into the storm (he could have just 2 shot me, and had the gold I was carrying... but he was cool.
From the article:
I’m a pirate junkie so I was very curious about this event. At first it was a super pain. Growing up on a vanilla pvp server wasn’t this bad but once I figured out you didn’t need to kill everybody to have some success, I actually enjoyed it and am glad Blizzard tried something new with WOW.
Genuine question, was it innovation? Like, is it defined purely within the confides of Warcraft or broad term
I really liked it and played so many hours. I really hope they bring it back with more maps etc.People who feel "forced" to play it should really go out sometimes and think about their lifes...
I'll regret not getting any of those rewards, I'm sure. But I just could not force myself to sit through more than the four rounds I managed to do. I hated Fortnite when it was called Fortnite, I hated Fortnite when it was called Plunderstorm.
imagine if the effort put in plunderstorm instead went into actually giving us a new race to the game instead of, i dont know, the 3rd reskin of dwarves, girl beard edition.
I didn't like it when the grind was hard, but I found myself enjoying it slightly more when they doubled the rep gain. I think the slow rewards gating made the experience seem less fun. Linking FOMO to something like this made it stressful I think.